01 Introduction/006 First Project and Checking Connection between Unity And Visual Studio.mp433.92MB
01 Introduction/007 Overview of Unitys Interface.mp498.86MB
01 Introduction/008 Using extra windows and changing the layout.mp436.78MB
01 Introduction/009 Intro To GameObjects and Components.mp416.19MB
01 Introduction/010 GameObjects and Components in Action ending.mp495.9MB
01 Introduction/011 Outro.mp414.99MB
02 Code-less Fun Ball in a Maze Game/001 Introduction to the chapter.mp420.65MB
02 Code-less Fun Ball in a Maze Game/002 Setting up the Walls.mp487.42MB
02 Code-less Fun Ball in a Maze Game/003 Adding the Player.mp438.1MB
02 Code-less Fun Ball in a Maze Game/004 Changing the Player-mode Tint Color to save hours.mp428.58MB
02 Code-less Fun Ball in a Maze Game/005 Explaining Physics and Force - Rigidbody and Torque.mp46.48MB
02 Code-less Fun Ball in a Maze Game/006 Adding A Parent GameObject and a Constant Force.mp490.47MB
02 Code-less Fun Ball in a Maze Game/007 Adding our First UI by adding Buttons.mp457.62MB
02 Code-less Fun Ball in a Maze Game/008 Connecting Game Physics with UI.mp4101.35MB
02 Code-less Fun Ball in a Maze Game/009 Adding the Winning UI.mp463.06MB
02 Code-less Fun Ball in a Maze Game/010 Adding a Glass.mp465.48MB
02 Code-less Fun Ball in a Maze Game/011 Stopping the game once won.mp426.72MB
02 Code-less Fun Ball in a Maze Game/012 Adding Audio to the game.mp467.88MB
02 Code-less Fun Ball in a Maze Game/013 Polishing the game by using the Asset Store.mp4140.48MB
02 Code-less Fun Ball in a Maze Game/014 Polishing challenge.mp433.51MB
02 Code-less Fun Ball in a Maze Game/015 Outro.mp415.37MB
03 Learning C# by Developing Mini Games - Guess the number/001 Introduction to the chapter.mp416.3MB
03 Learning C# by Developing Mini Games - Guess the number/002 Why C#.mp421.46MB
03 Learning C# by Developing Mini Games - Guess the number/003 Our first Code.mp489.54MB
03 Learning C# by Developing Mini Games - Guess the number/004 Guess The Number Intro.mp45.36MB
03 Learning C# by Developing Mini Games - Guess the number/005 Adding The GUI.mp462.58MB
03 Learning C# by Developing Mini Games - Guess the number/006 Connecting a script to a button and using debug.log to write on the.mp464.8MB
03 Learning C# by Developing Mini Games - Guess the number/007 Variables overview.mp422.39MB
03 Learning C# by Developing Mini Games - Guess the number/008 Our first variable.mp446.56MB
03 Learning C# by Developing Mini Games - Guess the number/009 Getting User Input and use it in our code.mp447.29MB
03 Learning C# by Developing Mini Games - Guess the number/010 Converting Strings to Ints by using the Parse Method.mp432.39MB
03 Learning C# by Developing Mini Games - Guess the number/011 If Statements Overview.mp412.56MB
03 Learning C# by Developing Mini Games - Guess the number/012 Using Conditions in our game.mp454.77MB
03 Learning C# by Developing Mini Games - Guess the number/013 Checking if the user even entered a number.mp433.41MB
03 Learning C# by Developing Mini Games - Guess the number/014 Working with Text Objects in Unity and Code.mp451.37MB
03 Learning C# by Developing Mini Games - Guess the number/015 Methods overview.mp415.17MB
03 Learning C# by Developing Mini Games - Guess the number/016 Using Methods in our Guess The Number Game.mp469.23MB
03 Learning C# by Developing Mini Games - Guess the number/017 Challenge 1.mp422.28MB
03 Learning C# by Developing Mini Games - Guess the number/018 Challenge 2.mp462.47MB
03 Learning C# by Developing Mini Games - Guess the number/019 Outro.mp49.78MB
04 Learning Advanced C# by Developing Mini Games - Hangman/001 Introduction to the chapter.mp49.57MB
04 Learning Advanced C# by Developing Mini Games - Hangman/002 Setting up the UI.mp458.05MB
04 Learning Advanced C# by Developing Mini Games - Hangman/003 Setting Up the Hangman.mp498MB
04 Learning Advanced C# by Developing Mini Games - Hangman/004 Using Deltatime to display a timer.mp462.55MB
04 Learning Advanced C# by Developing Mini Games - Hangman/005 Introduction to Arrays.mp457.98MB
04 Learning Advanced C# by Developing Mini Games - Hangman/006 Using Random Range and The Length of an Array.mp466.23MB
04 Learning Advanced C# by Developing Mini Games - Hangman/007 For Loops and Incrementing and decrementing.mp493.87MB
04 Learning Advanced C# by Developing Mini Games - Hangman/008 For Loops in Action, and Strings are just an Array of Chars.mp494.06MB
04 Learning Advanced C# by Developing Mini Games - Hangman/009 OnGui Overview.mp422.97MB
04 Learning Advanced C# by Developing Mini Games - Hangman/010 OnGui to get Key Events - how to use Contains and multiple conditions in an if s.mp482.35MB
04 Learning Advanced C# by Developing Mini Games - Hangman/011 Understanding the IndexOf Method.mp428.44MB
04 Learning Advanced C# by Developing Mini Games - Hangman/012 While Loops.mp427.42MB
04 Learning Advanced C# by Developing Mini Games - Hangman/013 The Substring Method.mp442.73MB
04 Learning Advanced C# by Developing Mini Games - Hangman/014 Adding the game logic to our hang man game.mp4112.13MB
04 Learning Advanced C# by Developing Mini Games - Hangman/015 Winning or Losing the game.mp4101.59MB
04 Learning Advanced C# by Developing Mini Games - Hangman/016 Getting Words from a Text File into the Game.mp445.64MB
04 Learning Advanced C# by Developing Mini Games - Hangman/017 Resetting a Game by using the SceneManager.mp461.65MB
04 Learning Advanced C# by Developing Mini Games - Hangman/018 Outro.mp442.2MB
05 Unity Physics - Rolling Danger/001 Introduction to the chapter.mp416.87MB
05 Unity Physics - Rolling Danger/002 Introduction - what we will build.mp48.62MB
05 Unity Physics - Rolling Danger/003 Setting up our Map.mp451.58MB
05 Unity Physics - Rolling Danger/004 Slicing and Animating our bullet.mp460.83MB
05 Unity Physics - Rolling Danger/005 The Animator and Animating the Player.mp480.38MB
05 Unity Physics - Rolling Danger/006 Game Difficult - Excurse.mp447.92MB
05 Unity Physics - Rolling Danger/007 Adding Physics and creating prefabs.mp493.62MB
05 Unity Physics - Rolling Danger/008 Inputmanager and Playermovement.mp487.83MB
05 Unity Physics - Rolling Danger/009 Setting up the Animations in the Animator.mp484.1MB
05 Unity Physics - Rolling Danger/010 Finishing the Animator settings.mp462.54MB
05 Unity Physics - Rolling Danger/011 Has Exit Time explained.mp466.82MB
05 Unity Physics - Rolling Danger/012 Spawning Bullets using Instatiate and InvokeRepeating.mp465.05MB
05 Unity Physics - Rolling Danger/013 Make Bullets and Enemies move.mp442.33MB
05 Unity Physics - Rolling Danger/014 Make Bullets follow the player.mp457.67MB
05 Unity Physics - Rolling Danger/015 Destroying the Bullets with OnCollisionEnter2D.mp451.47MB
05 Unity Physics - Rolling Danger/016 Spawning Bullets differently.mp443.9MB
05 Unity Physics - Rolling Danger/017 Ignoring specific Physics Colliders Using Tags. Bullets can destroy.mp461.87MB
05 Unity Physics - Rolling Danger/018 Destroy the player on collision with enemy.mp469.96MB
05 Unity Physics - Rolling Danger/019 Spawning Monsters Randomly using Instantiate.mp478.95MB
05 Unity Physics - Rolling Danger/020 Resetting the Game when the player dies.mp431.93MB
05 Unity Physics - Rolling Danger/021 Outro.mp421.84MB
06 2D - Space Invaders/001 Introduction to the chapter.mp411.72MB
06 2D - Space Invaders/002 Setting up the Playground.mp480.76MB
06 2D - Space Invaders/003 Player Movement in 3D in Depth - Forcemode, Serializefield and Fixe.mp4112.58MB
06 2D - Space Invaders/004 Adding Jumping and Using The Space Key for That.mp473.84MB
06 2D - Space Invaders/005 Avoiding Jumpspamming using Collision Detection.mp455.66MB
06 2D - Space Invaders/006 Raycasting and Avoiding Jump spamming part 2.mp456.1MB
06 2D - Space Invaders/007 Smooth Camera Follow Feature - LookAt- Ref Keyword - LateUpdate.mp495.32MB
06 2D - Space Invaders/008 Adding Enemies - IsTrigger - TriggerEnter and Exit - learning more about collide.mp4140.67MB
06 2D - Space Invaders/009 Prefabs.mp487.82MB
06 2D - Space Invaders/010 Setting up The Cannon.mp4116.05MB
06 2D - Space Invaders/011 Implementing the Cannon Script part 1.mp4109.28MB
06 2D - Space Invaders/012 Implementing the Cannon Script part 2 - shooting with lasers.mp483.02MB
06 2D - Space Invaders/013 Spring Joints.mp4142.03MB
06 2D - Space Invaders/014 Resetting The Game using the SceneManager.mp446.81MB
06 2D - Space Invaders/015 Opening Doors with Keys, Rotating and Moving GameObjects via Code.mp4109.38MB
06 2D - Space Invaders/016 Understanding Gizmos and Creating them in Code.mp481.43MB
06 2D - Space Invaders/017 Displaying Text in the World Space.mp488.92MB
06 2D - Space Invaders/018 Winning Platform and Coroutines.mp476.81MB
06 2D - Space Invaders/019 Outro.mp421.79MB
07 Mobile - Fruit Ninja/001 Introduction to the chapter.mp427.64MB
07 Mobile - Fruit Ninja/002 Introducing Fruit Ninja.mp45.32MB
07 Mobile - Fruit Ninja/003 What you will learn building Fruit Ninja.mp438.67MB
07 Mobile - Fruit Ninja/004 Making our Fruits Explode.mp4159.25MB
07 Mobile - Fruit Ninja/005 Spawning Fruits Part 1.mp463.14MB
07 Mobile - Fruit Ninja/006 Spawning Fruits Part 2.mp478.42MB
07 Mobile - Fruit Ninja/007 challenge - destroying the cut fruits.mp420.72MB
07 Mobile - Fruit Ninja/008 Creating the Blade and cutting fruits.mp4121.74MB
07 Mobile - Fruit Ninja/009 Start vs Awake Method.mp416.85MB
07 Mobile - Fruit Ninja/010 Adding the GameManager and Scoring System.mp489.29MB
07 Mobile - Fruit Ninja/011 Adding the Bomb to our Game and Stop it once hit.mp463.33MB
07 Mobile - Fruit Ninja/012 Spawning Bombs randomly.mp455.32MB
07 Mobile - Fruit Ninja/013 GameOver GUI And Resetting the Scene.mp476.68MB
07 Mobile - Fruit Ninja/014 Display the Highscore and Store it permanently.mp440.67MB
07 Mobile - Fruit Ninja/015 Adding more Fruits.mp429.28MB
07 Mobile - Fruit Ninja/016 Adding Sound and AudioClips.mp481.86MB
07 Mobile - Fruit Ninja/017 Preparing the Game for Mobile.mp467.11MB
07 Mobile - Fruit Ninja/018 Outro.mp414.03MB
08 FPS Zombie Game/001 Introduction to the chapter.mp421.54MB
08 FPS Zombie Game/002 Setting up the FPS Project and HDRP vs URP.mp437.17MB
08 FPS Zombie Game/003 Setup and Looking at the URP assets.mp441.19MB
08 FPS Zombie Game/004 Setting up the Scene and Looking at Skyboxes.mp423.34MB
08 FPS Zombie Game/005 Checking out the Assets we are going to use.mp438.68MB
08 FPS Zombie Game/006 Building our Environment - Streets and Houses.mp4161.72MB
08 FPS Zombie Game/007 Building our Environment - Decorations and Story.mp4114.75MB
08 FPS Zombie Game/008 Adding Invisible walls and limitations.mp4121.33MB
08 FPS Zombie Game/009 Challenge - build your own city.mp444.4MB
08 FPS Zombie Game/010 FPS Character tricks.mp417.84MB
08 FPS Zombie Game/011 Adding the Main Character to the Game - How to use Clipping.mp463.13MB
08 FPS Zombie Game/012 Looking Around with MouseLook - MouseSensitivity and Clamping.mp4104.1MB
08 FPS Zombie Game/013 Player Movement using a Character Controller.mp454.09MB
08 FPS Zombie Game/014 Adding Gravity Manually and using Layers and Masks.mp494.37MB
08 FPS Zombie Game/015 Adding Jumping.mp451.2MB
08 FPS Zombie Game/016 Adding an Animator and Where to Find Animations (MIXAMO).mp4110.74MB
08 FPS Zombie Game/017 Adding Transitions and Animations.mp467.75MB
08 FPS Zombie Game/018 Adding more Transitions and Has Exit Time.mp422.54MB
08 FPS Zombie Game/019 Starting with the Enemy AI.mp425.91MB
08 FPS Zombie Game/020 NavMesh and NavMesh Agent.mp424.02MB
08 FPS Zombie Game/021 Baking the NavMesh and using the NavMesh Agent.mp474.92MB
08 FPS Zombie Game/022 Using the NavMeshAgent to allow the zombie to follow us.mp445.99MB
08 FPS Zombie Game/023 Make Enemy Run after us and Loop The Run Animation.mp451.11MB
08 FPS Zombie Game/024 Detect Collision between Enemy and Player.mp441.77MB
08 FPS Zombie Game/025 Creating the PlayerManager and Health that is reduced when Hit.mp430.89MB
08 FPS Zombie Game/026 Restarting the Game at 0 Health and Fixing the Pushing up by the Zombie.mp431.96MB
08 FPS Zombie Game/027 Using Raycasts to shoot.mp484.75MB
08 FPS Zombie Game/028 Adding A CrossHair.mp421.73MB
08 FPS Zombie Game/029 Adding Enemy Health and Make them killable.mp460.93MB
08 FPS Zombie Game/030 Adding a Recoil Animation to the weapon.mp430.22MB
08 FPS Zombie Game/031 Triggering the Recoil Animation on Shoot.mp436.42MB