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Lynda - Creating Shader Networks in Maya and Mental Ray (Aaron F. Ross) [01.03.2013]
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2019-1-6 00:22
2024-12-22 03:02
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770.87 MB
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相关链接
Lynda
-
Creating
Shader
Networks
in
Maya
and
Mental
Ray
Aaron
F
Ross
01
03
2013
文件列表
00 - Introduction/01. Welcome.mov
9.29MB
00 - Introduction/02. Setting up the course project.mov
6.9MB
01 - Hypershade Interface and Workflows/01. Creating a reference to save disk space.mov
15.92MB
01 - Hypershade Interface and Workflows/02. Getting familiar with the Hypershade.mov
5.82MB
01 - Hypershade Interface and Workflows/03. Creating shading nodes.mov
13.27MB
01 - Hypershade Interface and Workflows/04. Using the Hypershade with the Attribute Editor.mov
12.57MB
01 - Hypershade Interface and Workflows/05. Setting viewport render options.mov
15.01MB
01 - Hypershade Interface and Workflows/06. Using the Render view.mov
13.68MB
01 - Hypershade Interface and Workflows/07. Graphing networks.mov
9.7MB
01 - Hypershade Interface and Workflows/08. Understanding shading groups.mov
7.54MB
01 - Hypershade Interface and Workflows/09. Making and breaking connections.mov
9.82MB
01 - Hypershade Interface and Workflows/10. Using the Connection Editor.mov
8.89MB
01 - Hypershade Interface and Workflows/11. Organizing material libraries with bins.mov
5.46MB
02 - Essential Techniques/01. Introducing the Node Editor.mov
6.08MB
02 - Essential Techniques/02. Creating a matte painting with the surface shader.mov
11.01MB
02 - Essential Techniques/03. Controlling hardware texture quality.mov
3.23MB
02 - Essential Techniques/04. Lighting the scene.mov
15.79MB
02 - Essential Techniques/05. Choosing a diffuse color and amount.mov
9.46MB
02 - Essential Techniques/06. Understanding ambient color.mov
2.89MB
02 - Essential Techniques/07. Bump mapping.mov
8.03MB
02 - Essential Techniques/08. 3D texture placement.mov
3.76MB
02 - Essential Techniques/09. Defining specular shading.mov
9.63MB
02 - Essential Techniques/10. Duplicating networks.mov
10.28MB
02 - Essential Techniques/11. Building branching networks.mov
14.62MB
02 - Essential Techniques/12. Exporting and importing networks.mov
5.99MB
03 - Mental Ray Materials/01. Setting up the Mental Ray renderer.mov
4.91MB
03 - Mental Ray Materials/02. Lighting the scene for Mental Ray.mov
11.61MB
03 - Mental Ray Materials/03. Using Mental Ray shading nodes.mov
10.68MB
03 - Mental Ray Materials/04. Choosing mia_material_x presets.mov
6.35MB
03 - Mental Ray Materials/05. Exploring mia_material_x.mov
8.02MB
03 - Mental Ray Materials/06. Bump mapping in mia_material_x.mov
6.01MB
03 - Mental Ray Materials/07. Adding ambient occlusion to mia_material_x.mov
14.92MB
03 - Mental Ray Materials/08. Adding ambient occlusion nodes in shader trees.mov
11.89MB
04 - Glossy and Reflective Surfaces/01. Mapping specular color.mov
19.09MB
04 - Glossy and Reflective Surfaces/02. Adding reflectivity with raytracing.mov
12.46MB
04 - Glossy and Reflective Surfaces/03. Setting raytracing depth.mov
6.34MB
04 - Glossy and Reflective Surfaces/04. Shaping anisotropic highlights.mov
8.89MB
04 - Glossy and Reflective Surfaces/05. Creating brushed metal with a bump map.mov
8.17MB
04 - Glossy and Reflective Surfaces/06. Controlling the bidirectional reflectance distribution function (BRDF).mov
9.93MB
05 - Transparency and Translucence/01. Rendering refractions.mov
6.68MB
05 - Transparency and Translucence/02. Finding the facing ratio with Sampler Info.mov
7.92MB
05 - Transparency and Translucence/03. Modifying transparency with Remap Value.mov
12.62MB
05 - Transparency and Translucence/04. Rendering solid glass with mia_material_x.mov
9.17MB
05 - Transparency and Translucence/05. Backlighting materials with translucence.mov
7.57MB
05 - Transparency and Translucence/06. Mapping translucence.mov
6.22MB
05 - Transparency and Translucence/07. Rendering skin with subsurface scattering.mov
13.41MB
06 - Surface Relief/01. Adding detail with a displacement map.mov
7.39MB
06 - Surface Relief/02. Controlling displacement tessellation.mov
4.62MB
06 - Surface Relief/03. Working with Use Min Screen for camera-based displacement.mov
6.53MB
06 - Surface Relief/04. Converting displacement to polygons.mov
4.59MB
06 - Surface Relief/05. Normal mapping.mov
10.41MB
06 - Surface Relief/06. Generating a normal map with Transfer Maps.mov
12.33MB
07 - Adjusting and Combining Textures/01. Filtering a file texture.mov
9.63MB
07 - Adjusting and Combining Textures/02. Adjusting file texture color balance.mov
5.66MB
07 - Adjusting and Combining Textures/03. Understanding 2D texture placement.mov
16MB
07 - Adjusting and Combining Textures/04. Assigning materials by face component.mov
10.41MB
07 - Adjusting and Combining Textures/05. Nesting maps.mov
10.81MB
07 - Adjusting and Combining Textures/06. Compositing maps with a layered texture.mov
8.99MB
07 - Adjusting and Combining Textures/07. Applying multiple UV sets.mov
18.55MB
07 - Adjusting and Combining Textures/08. Compositing shaders.mov
14.34MB
07 - Adjusting and Combining Textures/09. Driving ramp UVs with a texture.mov
12.89MB
07 - Adjusting and Combining Textures/10. Modifying colors with Remap HSV.mov
4.69MB
07 - Adjusting and Combining Textures/11. Building substance textures.mov
19.49MB
07 - Adjusting and Combining Textures/12. Baking with Convert to File Texture.mov
11.34MB
07 - Adjusting and Combining Textures/13. Baking with Mental Ray Batch Bake.mov
14.95MB
08 - Special Effects/01. Constructing a candle flame shader.mov
10.62MB
08 - Special Effects/02. Using Shader Glow.mov
10.47MB
08 - Special Effects/03. Adding OpticalFX.mov
7.69MB
08 - Special Effects/04. Building a nonphotoreal shading network.mov
3.71MB
08 - Special Effects/05. Creating an ideal diffuse shader.mov
2.39MB
08 - Special Effects/06. Creating a noisy ramp.mov
5.25MB
08 - Special Effects/07. Adding colors.mov
8.45MB
08 - Special Effects/08. Setting a threshold with Remap Value.mov
11.76MB
08 - Special Effects/09. Multiplying values.mov
16.37MB
08 - Special Effects/10. Adding Brownian noise.mov
12.42MB
09 - Maya Toon/01. Assigning a fill with a ramp shader.mov
11.51MB
09 - Maya Toon/02. Assigning a Toon outline.mov
3.82MB
09 - Maya Toon/03. Editing outline attributes in the pfxToon node.mov
9.46MB
09 - Maya Toon/04. Manipulating outlines with a modifier.mov
8.04MB
09 - Maya Toon/05. Converting Toon outlines to polygons.mov
7.04MB
10 - Conclusion/01. Goodbye.mov
771.09KB
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