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Udemy - The Beginner's Guide to Artificial Intelligence in Unity [12.2017]

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2018-1-7 08:02 2024-12-24 12:28 234 1.96 GB 44
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Udemy - The Beginner's Guide to Artificial Intelligence in Unity [12.2017]的二维码
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文件列表
  1. Section-9-GOAP/#52 Introduction to GOAP.mp413.13MB
  2. Section-8-Behaviour-Trees/#44 Introduction to Behaviour Trees.mp417.17MB
  3. Section-9-GOAP/#55 Adding Multiple Plans to GOAP.mp417.54MB
  4. Section-2-Moving/#8 - Slerping.mp420.88MB
  5. Section-8-Behaviour-Trees/#49 More Logic for Complex Behaviours.mp422.91MB
  6. Section-1-Introduction/#2 Not So Scary Vector Mathemathics.mp426.66MB
  7. Section-7-Lets-Start-Thinking/#42 Converting the FSM to Work on a Navmesh.mp427.05MB
  8. Section-7-Lets-Start-Thinking/#41 Finite State Machines Part 3.mp427.55MB
  9. Section-5-NavMeshes/#21 From Waypoints to NavMesh.mp428.03MB
  10. Section-2-Moving/#5 Vectors and Moving in a Straight Line.mp429.59MB
  11. Section-9-GOAP/#54 Adding Actions to GOAP.mp430.37MB
  12. Section-4-Waypoints/#18 - Pathfinding through Waypoints Part 2.mp431.14MB
  13. Section-7-Lets-Start-Thinking/#39 Finite State Machines Part 1.mp431.43MB
  14. Section-8-Behaviour-Trees/#47 Embedding Logic in Behaviour Trees.mp432.46MB
  15. Section-5-NavMeshes/#20 NavMesh Basics.mp432.64MB
  16. Section-3-Cars/#14 Customising Car Behaviours.mp433.05MB
  17. Section-9-GOAP/#56 Global States and Multiple Agents.mp434.89MB
  18. Section-2-Moving/#6 Traveling to a Goal Location.mp435.02MB
  19. Section-2-Moving/#10 - Waypoints.mp435.68MB
  20. Section-9-GOAP/#53 Getting Started with GOAP in Unity.mp435.78MB
  21. Section-4-Waypoints/#16 - Graph Theory and Pathfinding.mp435.82MB
  22. Section-2-Moving/#9 - About Animation and Translation.mp436.14MB
  23. Section-7-Lets-Start-Thinking/#40 Finite State Machines Part 2.mp437.73MB
  24. Section-3-Cars/#12 Unitys Waypoint System.mp446.81MB
  25. Section-8-Behaviour-Trees/#50 Putting Together a Complex Behaviour Tree.mp447.01MB
  26. Section-3-Cars/#13 Car Racing With waypoints.mp448.3MB
  27. Section-8-Behaviour-Trees/#46 Sequence Nodes Part 2.mp448.85MB
  28. Section-8-Behaviour-Trees/#45 Sequence Nodes Part 1.mp450.91MB
  29. Section-5-NavMeshes/#23 NavMesh Agents Part 2.mp453.36MB
  30. Section-6.-Moving As One/#30 Creating a City Crowd Part 2.mp454.52MB
  31. Section-6.-Moving As One/#32 Flocking Part 1.mp457.11MB
  32. Section-4-Waypoints/#17 - Pathfinding through Waypoints.mp457.56MB
  33. Section-6.-Moving As One/#28 Crowd Simulation.mp458.36MB
  34. Section-2-Moving/#7 - Pushing the Character Forward.mp460.35MB
  35. Section-1-Introduction/#1 Introduction.mp460.64MB
  36. Section-6.-Moving As One/#29 Creating a City Crowd Part 1.mp460.73MB
  37. Section-7-Lets-Start-Thinking/#38 Line of Sight.mp460.77MB
  38. Section-5-NavMeshes/#22 NavMesh Agents Part 1.mp472.35MB
  39. Section-6.-Moving As One/#33 Flocking Part 2.mp472.8MB
  40. Section-6.-Moving As One/#31 Fleeing.mp472.96MB
  41. Section-5-NavMeshes/#26 Multiple NavMeshes for Different.mp481.91MB
  42. Section-6.-Moving As One/#34 Flocking Part 3.mp482.3MB
  43. Section-3-Cars/#15 Unitys Vehicle System.mp487.91MB
  44. Section-5-NavMeshes/#24 Following a Player on A NavMesh and Setting-Up Off Mesh Links.mp4102.7MB
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