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Digital-Tutors - Introduction to Maya 2015 - sum1_here

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2015-10-23 08:18 2024-11-4 13:48 101 1.77 GB 105
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文件列表
  1. 001 Introduction and project overview.mp48.07MB
  2. 002 Navigating the viewport.mp420.1MB
  3. 003 Working with the Maya interface.mp414.6MB
  4. 004 Creating Maya projects.mp46.28MB
  5. 005 Working with scene files in Maya.mp47.27MB
  6. 006 Viewport shading and selection modes.mp414.98MB
  7. 007 Transforming objects in Maya.mp420.79MB
  8. 008 Using component mode.mp414.24MB
  9. 009 Using the Attribute Editor.mp49.64MB
  10. 010 Grouping and parenting.mp412.12MB
  11. 011 Using the Maya hotbox.mp48.17MB
  12. 012 Writing a MEL script.mp416.28MB
  13. 013 Creating custom shelves.mp410.97MB
  14. 014 Modeling overview.mp44.87MB
  15. 015 Adding image planes.mp415.61MB
  16. 016 Creating a blank for the body.mp428.54MB
  17. 017 Using Quad Draw to create the body.mp422.83MB
  18. 018 Finishing the main body topology.mp426.78MB
  19. 019 Cleaning up the main body.mp431.18MB
  20. 020 Modeling the thrusters.mp445.13MB
  21. 021 Adding edges for smoothing.mp423.15MB
  22. 022 Adding tubes using curves.mp427.34MB
  23. 023 Adding ribs to the tubes.mp410.05MB
  24. 024 Modeling the shoulder guards.mp422.57MB
  25. 025 Building the upper arm.mp431.6MB
  26. 026 Beginning the lower arm.mp429.03MB
  27. 027 Adding the extending gun.mp432.16MB
  28. 028 Adding the claws.mp432.34MB
  29. 029 Modeling the front detail on the body.mp413.16MB
  30. 030 Modeling the underside of the body.mp427.89MB
  31. 031 Building the upper leg.mp416.16MB
  32. 032 Modeling the lower leg.mp434.89MB
  33. 033 Adding the shield.mp438.42MB
  34. 034 Hierarchy and model prep.mp427.67MB
  35. 035 Materials and texturing overview.mp43.61MB
  36. 036 Applying simple materials.mp411.72MB
  37. 037 Using ramps to drive material channels.mp417.74MB
  38. 038 Adding multiple materials to objects.mp411.68MB
  39. 039 Working with procedural textures.mp48.48MB
  40. 040 UV Basics.mp426.88MB
  41. 041 Using Substance to add metal detail.mp423.89MB
  42. 042 Using the Ramp Shader.mp415.12MB
  43. 043 Adding file textures.mp424.58MB
  44. 044 Adding a bump map.mp420.27MB
  45. 045 Rigging overview.mp41.77MB
  46. 046 Cleaning up our scene.mp49.65MB
  47. 047 Building a control object for the mech's center-of-mass.mp416.59MB
  48. 048 Finishing the mech's center-of-gravity control.mp413.72MB
  49. 049 Rigging with Driven Keys.mp413.09MB
  50. 050 Building your first joint chain.mp420.35MB
  51. 051 Completing the setup of our initial joint chain.mp47.1MB
  52. 052 Mirroring joints in Maya.mp48.53MB
  53. 053 Connecting our leg joints to follow the mech's root.mp49.34MB
  54. 054 Binding geometry.mp416.97MB
  55. 055 Creating joint chains for the mech's arms.mp423.6MB
  56. 056 Controlling the mech's arms.mp418.28MB
  57. 057 Adding Inverse Kinematics to the limbs.mp411.37MB
  58. 058 Limb controls.mp422.69MB
  59. 059 Connecting attributes with the Connection Editor.mp45.13MB
  60. 060 Controlling the mech's toes.mp421.13MB
  61. 061 Wrapping up our foot controls.mp415.5MB
  62. 062 Rigging the mech's weapon.mp424.28MB
  63. 063 Finishing the initial setup process of the mech's weapons.mp412.03MB
  64. 064 Controlling the guns.mp415.25MB
  65. 065 Adding a global control.mp413.52MB
  66. 066 Making our scene animator-friendly.mp417.08MB
  67. 067 Animation overview.mp42.61MB
  68. 068 How to create and edit keyframes in Maya.mp413.82MB
  69. 069 Managing keyframes in the Graph Editor and cycling animation infinitely.mp413.35MB
  70. 070 Working with Auto Key and creating simple expressions in the Graph Editor.mp410.13MB
  71. 071 Working with expressions.mp49.17MB
  72. 072 Path animation.mp420.08MB
  73. 073 Starting on the mech's sequence.mp414.07MB
  74. 074 Animating the mech's platform.mp422.95MB
  75. 075 Blocking in the mech's performance.mp414.52MB
  76. 076 Finalizing our blocking pass.mp413.85MB
  77. 077 Working on the mech's polishing pass.mp418.45MB
  78. 078 Finishing the mech's polishing pass.mp426.11MB
  79. 079 Adding a shot camera.mp410.1MB
  80. 080 Finalizing the shot and previewing animations in real-time with Playblasts.mp421.72MB
  81. 081 Dynamics overview.mp41.65MB
  82. 082 Key concepts of dynamics in Maya.mp412.07MB
  83. 083 Emitting nParticles from a mesh.mp419.21MB
  84. 084 Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions.mp411.72MB
  85. 085 Finalizing our nParticle settings.mp410.74MB
  86. 086 Shading nParticles.mp412.43MB
  87. 087 Animating nParticle attributes.mp412.46MB
  88. 088 Adding more particles to enhance our simulation.mp414.27MB
  89. 089 Animating our new nParticle object.mp411.61MB
  90. 090 Adding wind effects to nParticles and improving the quality of your simulation via the nucleus solver.mp47.8MB
  91. 091 Finalizing our nParticle simulation and working with the nCache tools.mp413.67MB
  92. 092 Rendering overview.mp46.29MB
  93. 093 Understanding various light types.mp426.4MB
  94. 094 Controlling light color and intensity.mp413.4MB
  95. 095 Adjusting light decay and specular contribution.mp414.73MB
  96. 096 Altering the Render Stats of Maya objects.mp413.04MB
  97. 097 Using images to generate realistic lighting.mp415.38MB
  98. 098 Adding secondary illumination sources to our scene.mp418.29MB
  99. 099 Baking Substance textures for mental ray rendering.mp418.96MB
  100. 100 Fine-tuning the rendered appearance of materials.mp418.94MB
  101. 101 Fine-tuning the rendered appearance of particles.mp416.41MB
  102. 102 Adding final quality adjustments to our render.mp418.96MB
  103. 103 Preparing render settings for final output.mp415.92MB
  104. 104 Rendering the final sequence from Maya.mp423.96MB
  105. Project Files 2015.rar70.52MB
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