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[Tuts Plus] Introduction to 3ds Max 2015-KTR
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2014-8-30 16:37
2024-10-23 08:08
112
4.25 GB
113
磁力链接
magnet:?xt=urn:btih:C49F0C123E52E1BA8CC99E1E0928EF03D954219D
迅雷链接
thunder://QUFtYWduZXQ6P3h0PXVybjpidGloOkM0OUYwQzEyM0U1MkUxQkE4Q0M5OUUxRTA5MjhFRjAzRDk1NDIxOURaWg==
二维码链接
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相关链接
Tuts
Plus
Introduction
to
3ds
Max
2015-KTR
文件列表
48.Exploring the unwrapping tools.FLV
66.87MB
54.Preparing our model to be rigged.FLV
66.69MB
38.Smoothing the arm pieces.FLV
64.21MB
40.Smoothing the lower body of the mech.FLV
62.2MB
31.Modeling the jet pack tank.FLV
60.42MB
88.Animating the mech's platform.FLV
60.41MB
23.Mirroring the arm.FLV
59.96MB
36.Using smoothing methods.FLV
57.56MB
97.Using space warps.FLV
57.07MB
107.Setting up image-based lighting in 3ds Max.FLV
56.84MB
26.Modeling the middle leg link.FLV
56.12MB
41.Adding the final details of the helmet.FLV
55.93MB
37.Smoothing the shoulder pieces.FLV
55.87MB
95.Creating particles in 3ds Max.FLV
55.21MB
39.Smoothing the accessory pieces.FLV
54.87MB
32.Modeling the jet pack exhaust.FLV
54.84MB
33.Modifying the hip to function.FLV
53.92MB
108.Working with additional light sources in 3ds Max.FLV
53.85MB
49.Using substance materials.FLV
53.27MB
25.Finishing the upper leg.FLV
52.61MB
109.Optimizing render speed in 3ds Max.FLV
52.18MB
110.Fine-tuning particles and other materials.FLV
52MB
34.Modeling a hose.FLV
51.9MB
111.Adding motion blur and improving rendered image quality.FLV
51.52MB
102.Understanding light types in 3ds Max.FLV
51.1MB
74.Controlling the mech's legs.FLV
50.93MB
51.Adding file textures.FLV
50.15MB
7.Accessing sub-object modes.FLV
50.09MB
90.Finalizing our blocking pass and starting on our polishing stage.FLV
49.73MB
29.Modeling the back foot piece.FLV
49.54MB
20.Modeling the arm cannon housing.FLV
49.32MB
96.Modifying the particle system behavior.FLV
49.17MB
64.Setting up bone chains for the mech's toes..FLV
48.61MB
22.Modeling the gun barrel.FLV
47.86MB
21.Modeling the arm cannon interior.FLV
47.26MB
89.Blocking in the mech's performance.FLV
46.67MB
24.Modeling the upper leg.FLV
45.56MB
44.Modifying the basic parameters of a material.FLV
44.28MB
66.Connecting the mech's legs to follow the rig.FLV
43.35MB
30.Modeling the mid sections.FLV
42.86MB
56.Finishing the grouping process of our model.FLV
42.71MB
100.Finalizing the particle system.FLV
42.34MB
52.Adding a bump map.FLV
41.43MB
73.Connecting the arms to our rig and adding inverse kinematics to the limbs.FLV
41.26MB
17.Modeling the shoulder socket.FLV
41.25MB
82.Managing keyframes in the Curve Editor and cycling animation infinitely.FLV
41.25MB
67.Skinning objects in 3ds Max.FLV
40.85MB
11.Modeling the hull.FLV
40.54MB
98.Creating the fog material.FLV
40.51MB
76.Creating custom attributes and wiring parameters.FLV
39.72MB
19.Modeling the elbow joint.FLV
39.6MB
72.Creating the mech's arm bones.FLV
39.17MB
27.Modeling the lower leg.FLV
39.09MB
16.Modeling the shoulder mount.FLV
39.02MB
92.Adding a shot camera.FLV
38.62MB
59.Creating a control for the mech's lower torso.FLV
38.42MB
62.Building your first bone chain.FLV
38.3MB
3.Viewport navigation.FLV
38.01MB
113.Converting an image sequence to a movie file in 3ds Max.FLV
37.94MB
58.Building a control object for the mech's upper torso.FLV
37.55MB
18.Modeling the upper arm.FLV
37.47MB
35.Adding the final elements.FLV
36.98MB
43.Material editor overview.FLV
36.78MB
47.Unwrapping UV basics.FLV
36.73MB
99.Finalizing the fog material.FLV
36.61MB
45.Adding multiple materials to a single object.FLV
36.25MB
28.Modeling the front foot piece.FLV
35.84MB
6.Creating and manipulating geometry.FLV
35.73MB
15.Modeling the pelvis.FLV
34.49MB
78.Rigging with the Reaction Manager.FLV
34.38MB
79.Making our scene animator-friendly.FLV
34.36MB
83.Working with Auto Key and creating simple expressions in the Curve Editor.FLV
33.89MB
14.Finishing the helmet.FLV
33.56MB
105.Utilizing the Object Properties window in 3ds Max.FLV
33.46MB
55.Creating groups in 3ds Max.FLV
32.94MB
61.Adding a control for the mech's center-of-mass.FLV
32.92MB
10.Setting up reference images.FLV
32.62MB
13.Smoothing the splines.FLV
32.28MB
104.Understanding diffuse and specular components.FLV
31.94MB
63.Finishing our initial bone chain.FLV
31.94MB
91.Finishing the mech's polishing pass.FLV
31.79MB
112.Outputting our final animation from 3ds Max.FLV
31.6MB
60.Controlling the lower back.FLV
30.73MB
103.Basic light parameters in 3ds Max.FLV
30.55MB
68.Deforming the fueling line's envelope object.FLV
30.51MB
81.How to create and edit keyframes in 3ds Max.FLV
29.62MB
75.Finishing the leg controls.FLV
29.39MB
12.Beginning the helmet.FLV
28.82MB
86.Creating crowds with Populate.FLV
28.77MB
77.Arm controls.FLV
28.01MB
85.Path animation.FLV
27.46MB
69.Controlling the fueling line.FLV
26.7MB
70.Deforming the mech's mid section.FLV
26.65MB
57.Creating a global control.FLV
26.1MB
93.Wrapping up the animation and previewing animations in real-time.FLV
25.62MB
5.Selecting and viewing objects.FLV
25.37MB
65.Mirroring bones in 3ds Max.FLV
25.26MB
8.Grouping and parenting.FLV
24.6MB
2.Interface overview.FLV
23.55MB
4.Creating a 3ds Max project folder.FLV
23.26MB
46.Using procedural maps.FLV
22.31MB
106 Changing the rendering engine used by 3ds Max.FLV
21.44MB
87.Starting on our final project.FLV
21.18MB
84.Creating expressions.FLV
21.11MB
71.Attaching the mid section to follow our rig.FLV
20.49MB
1.Introduction and project overview.FLV
14.64MB
50.Outputting a UVW template.FLV
13.85MB
42.Materials and texturing overview.FLV
7.77MB
101.Lighting and rendering overview.FLV
7.63MB
9.Modeling overview.FLV
7.61MB
94.Dynamics overview.FLV
6.04MB
80.Animation overview.FLV
4.83MB
53.Rigging overview.FLV
2.64MB
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