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Digital.Tutors.Introduction.to.3dsMax.2011

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2010-12-24 00:36 2024-6-28 10:54 85 3.53 GB 91
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文件列表
  1. 1. Introduction and Project Overview.flv9.76MB
  2. 10. Working with projects.flv24.64MB
  3. 11. Modeling Overview.flv8.69MB
  4. 12. Building the basic shape of the engine shell.flv43.79MB
  5. 13. Finishing the engine shell.flv42.07MB
  6. 14. Detailing the engine shell using existing geometry.flv50.28MB
  7. 15. Using splines and modifiers to add sharp panels.flv42.79MB
  8. 16. Adding the fan blades using an Array.flv39.48MB
  9. 17. Building the back of the engine with NURBS.flv33.89MB
  10. 18. Modeling a series of pipes.flv44.03MB
  11. 19. Building the engine nozzle.flv29.45MB
  12. 2. Overview of the User Interface.flv24.03MB
  13. 20. Building the power coupling with splines.flv44.13MB
  14. 21. Building the side fine and cable connector.flv34.57MB
  15. 22. Adding bolts using Object Paint.flv52.22MB
  16. 23. Building the back of the pod.flv82.72MB
  17. 24. Building the base of the pod.flv48.68MB
  18. 25. Modeling the main cockpit.flv55.46MB
  19. 26. Adding the back of the cockpit.flv67.79MB
  20. 27. Using splines to build detail around the cockpit.flv47.82MB
  21. 28. Modeling the lower racer structure.flv51.24MB
  22. 29. Adding final detail to the racer.flv53.26MB
  23. 3. Navigating the viewports.flv29.61MB
  24. 30. Modeling the front fins with splines.flv37.17MB
  25. 31. Adding cables to the racer.flv46.95MB
  26. 32. Materials and Texturing Overview.flv8.13MB
  27. 33. Using the Material Editors.flv48.62MB
  28. 34. Applying materials.flv49.68MB
  29. 35. Adding Gradient Ramps.flv54MB
  30. 36. Applying multiple materials to objects.flv57.54MB
  31. 37. Adding preset materials.flv52.43MB
  32. 38. Working with procedural texture maps.flv54.27MB
  33. 39. Working with UVs.flv65.09MB
  34. 4. Using the Command Panel.flv16.74MB
  35. 40. Working with bitmap textures.flv32.04MB
  36. 41. Adding bump maps.flv32.01MB
  37. 42. Modulating specular color.flv39.14MB
  38. 43. Combining textures with the Composite Map.flv46.51MB
  39. 44. Using the Viewport Canvas.flv39.81MB
  40. 45. Adding a glow to the model.flv41.98MB
  41. 46. Rigging and Animation Overview.flv9.05MB
  42. 47. Building controls for the pod racer.flv34.88MB
  43. 48. Finishing the pod racer's controls.flv77.42MB
  44. 49. Organizing the scene with the Layer Manager.flv35.68MB
  45. 5. Creating your first object.flv27.53MB
  46. 50. Working with the Schematic View.flv55.76MB
  47. 51. Modifying an object's pivot.flv23.87MB
  48. 52. Creating custom parameters.flv40.97MB
  49. 53. Wiring parameters.flv34.61MB
  50. 54. Writing your first expression.flv52.68MB
  51. 55. Using an expression to automate an engine idle.flv36.39MB
  52. 56. Rigging the engine cables with bones.flv58.19MB
  53. 57. An overview of 3ds Max's Bone Tools and the Spline IK Solver.flv38.26MB
  54. 58. Finishing the cable rig.flv65.63MB
  55. 59. Correcting the deformations of the cables.flv46.51MB
  56. 6. Transforming objects.flv28.48MB
  57. 60. Randomizing the engine idles with the Noise Float controller.flv32.37MB
  58. 61. Make the rig more animator-friendly.flv22.4MB
  59. 62. Locking controllers and Finishing the pod racer rig.flv20.93MB
  60. 63. The basics of setting keyframes in Max.flv38.8MB
  61. 64. Understanding the Curve Editor.flv45.55MB
  62. 65. Cycling animations in Max.flv30.97MB
  63. 66. Animating objects along a path.flv50.23MB
  64. 67. Animating with Autokey.flv37.89MB
  65. 68. Editing keys on the Track Bar.flv20.7MB
  66. 69. Previewing animations in real-time.flv18.06MB
  67. 7. Viewing Geometry.flv23.62MB
  68. 70. Dynamics Overview.flv6.55MB
  69. 71. Adding initial particle dynamics to our pod racer.flv37.29MB
  70. 72. Adding forces to 3ds Max particles.flv30.63MB
  71. 73. Setting up initial shading for smoke particles.flv28.53MB
  72. 74. Finalizing the shading network for our smoke particles.flv45.83MB
  73. 75. Duplicating particle emitters in 3ds Max.flv33.08MB
  74. 76. Starting to create an animated lightning bolt in 3ds Max.flv33.67MB
  75. 77. Creating control objects for the animated lightning bolt.flv38.78MB
  76. 78. Finalizing the movement and the materials for the lightning bolt.flv35.22MB
  77. 79. Lighting and Rendering Overview.flv7.06MB
  78. 8. Working with the modifier stack.flv37.87MB
  79. 80. Overview of the various 3ds Max light types.flv21.11MB
  80. 81. Exploring the parameters of 3ds Max lights.flv43.38MB
  81. 82. Switching the 3ds Max rendering engine.flv18.77MB
  82. 83. Working with Shadow Maps in 3ds Max.flv28.81MB
  83. 84. Using Raytrace shadows in 3ds Max.flv32.61MB
  84. 85. Matching 3ds Max camera to a live-action background.flv25.01MB
  85. 86. Rendering photographic environments in 3ds Max.flv27.49MB
  86. 87. Matching lights to a photographic environment.flv39.51MB
  87. 88. Using the 3ds Max Skylight to create secondary lighting.flv29.3MB
  88. 89. Rendering an animated sequence from 3ds Max.flv32.48MB
  89. 9. Saving Files and File Types.flv15.34MB
  90. project_files/pod_racer_animationPreview.avi1.06MB
  91. project_files/pod_racer_previewanimation.avi1.1MB
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