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The Unity RPG Creator in C# - Core Combat Mechanics

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2018-9-20 15:13 2024-12-23 03:18 168 9.27 GB 140
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The Unity RPG Creator in C# - Core Combat Mechanics的二维码
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文件列表
  1. 1 - Character Movement/001 - Why You Should Buy This Course.mp419.09MB
  2. 1 - Character Movement/002 - Welcome To The Course.mp413.51MB
  3. 1 - Character Movement/003 - About Character Movement.mp47.79MB
  4. 1 - Character Movement/004 - Start Designing Your RPG.mp477.44MB
  5. 1 - Character Movement/005 - Set Up A Combat Sandbox.mp437.45MB
  6. 1 - Character Movement/006 - A Simple DIY Follow Camera.mp427.34MB
  7. 1 - Character Movement/007 - Pan And Tilt Camera Options.mp419.44MB
  8. 1 - Character Movement/008 - Prototyping With Placeholders.mp462.48MB
  9. 1 - Character Movement/009 - Raycasting And Layer Masks.mp420.72MB
  10. 1 - Character Movement/010 - Using Raycasts To Query Click.mp456.97MB
  11. 1 - Character Movement/011 - Click Mouse To Move.mp465.61MB
  12. 1 - Character Movement/012 - Work Breakdown Structure.mp457.27MB
  13. 1 - Character Movement/013 - Instructor Hangout 1.1.mp486.13MB
  14. 1 - Character Movement/014 - Organizing Project For Teamwork.mp450.09MB
  15. 1 - Character Movement/015 - Using Cursor Affordances.mp442.58MB
  16. 1 - Character Movement/016 - Most Important Combat Feature.mp414.65MB
  17. 1 - Character Movement/017 - Gamepad Movement Mode.mp461.36MB
  18. 1 - Character Movement/018 - Onion Design.mp448.05MB
  19. 1 - Character Movement/019 - The Player Experience.mp488.62MB
  20. 1 - Character Movement/020 - TODOs And Bug Fixes.mp444.25MB
  21. 1 - Character Movement/021 - The Observer Pattern.mp418.44MB
  22. 1 - Character Movement/022 - Using Delegates In C#.mp453.94MB
  23. 1 - Character Movement/023 - The Event Keyword In C#.mp425.44MB
  24. 1 - Character Movement/024 - Instructor Hangout 1.2.mp461.83MB
  25. 1 - Character Movement/025 - Section 1 Wrap Up.mp46.64MB
  26. 2 - Core Combat/026 - Section 2 Introduction.mp47.39MB
  27. 2 - Core Combat/027 - Attacking The Enemies Design.mp437.52MB
  28. 2 - Core Combat/028 - Using Gizmos To Visualise Code.mp455.33MB
  29. 2 - Core Combat/029 - Player Health Bar UI.mp447.41MB
  30. 2 - Core Combat/030 - Enemy Floating Health Bar.mp441.81MB
  31. 2 - Core Combat/031 - Ranged Attack Problem.mp486.37MB
  32. 2 - Core Combat/032 - Update Your 1 Page GDD.mp430.35MB
  33. 2 - Core Combat/033 - Set Your Art Direction.mp452.93MB
  34. 2 - Core Combat/034 - Sketch Your Prototype Level.mp457.74MB
  35. 2 - Core Combat/035 - Importing Level Assets.mp428.69MB
  36. 2 - Core Combat/036 - Instructor Hangout 2.1.mp456.83MB
  37. 2 - Core Combat/037 - Creating Terrain.mp489.87MB
  38. 2 - Core Combat/038 - Block Out Your Level.mp4113.17MB
  39. 2 - Core Combat/039 - Review And Adjustments.mp4121.76MB
  40. 2 - Core Combat/040 - Commenting Your Level.mp4111.06MB
  41. 2 - Core Combat/041 - Standardising Scene Setup.mp479.71MB
  42. 2 - Core Combat/042 - Help Writing Physics Code.mp460.16MB
  43. 2 - Core Combat/043 - Make Enemies Pathfind To Player.mp4111.07MB
  44. 2 - Core Combat/044 - Fully Event Based Raycasting.mp489.48MB
  45. 2 - Core Combat/045 - Writing Custom Editors.mp482.4MB
  46. 2 - Core Combat/046 - Player Pathfinding To Enemies.mp467.55MB
  47. 2 - Core Combat/047 - Instructor Hangout 2.2.mp4121.33MB
  48. 2 - Core Combat/048 - Prototyping Goals And Progress.mp4123.32MB
  49. 2 - Core Combat/049 - Refine Your Nav Mesh.mp4183.99MB
  50. 2 - Core Combat/050 - Tuning And Exploring.mp4155.06MB
  51. 2 - Core Combat/051 - Importing Humanoid Animations.mp457.04MB
  52. 2 - Core Combat/052 - Using Interfaces In C#.mp462.55MB
  53. 2 - Core Combat/053 - Calling Methods Via Interfaces.mp446.08MB
  54. 2 - Core Combat/054 - Enemy Move And Attack Spheres.mp443.81MB
  55. 2 - Core Combat/055 - Spawning Enemy Projectiles.mp477.52MB
  56. 2 - Core Combat/056 - InvokeRepeating() vs StartCoroutine().mp463.75MB
  57. 2 - Core Combat/057 - Player Melee Damage.mp4103.13MB
  58. 2 - Core Combat/058 - Instructor Hangout 2.3.mp4163.62MB
  59. 2 - Core Combat/059 - Creating Enemy Archetypes.mp4112.94MB
  60. 2 - Core Combat/060 - Health And Damage Philosophy.mp463.06MB
  61. 2 - Core Combat/061 - Start Your Stat Spreadsheet.mp488.19MB
  62. 2 - Core Combat/062 - Healing Companion Prototype.mp492.94MB
  63. 2 - Core Combat/063 - Level Story Theme And Flow.mp490.26MB
  64. 2 - Core Combat/064 - Playable Level With Combat.mp4146.51MB
  65. 2 - Core Combat/065 - Rising Complexity, Refactoring.mp429.5MB
  66. 2 - Core Combat/066 - Using The Trail Renderer Component.mp460.15MB
  67. 2 - Core Combat/067 - Preventing Projectile Pass-Through.mp480.41MB
  68. 2 - Core Combat/068 - Instructor Hangout 2.4.mp445.13MB
  69. 2 - Core Combat/069 - Fix Wobbly Characters.mp4123.16MB
  70. 2 - Core Combat/070 - Thoughts On Organisation.mp427.32MB
  71. 2 - Core Combat/071 - Preparing Our Assets Folder.mp476.53MB
  72. 2 - Core Combat/072 - Set Dressing Our Level.mp4127.22MB
  73. 2 - Core Combat/073 - Adding Water.mp479.12MB
  74. 2 - Core Combat/074 - Movement Bug And Water.mp450.26MB
  75. 2 - Core Combat/075 - Adding Trees.mp4161.18MB
  76. 2 - Core Combat/076 - Asset Showcase Scene.mp485.56MB
  77. 2 - Core Combat/077 - Get Your Dev Hat Back On.mp462.7MB
  78. 2 - Core Combat/078 - Introducing Scriptable Objects.mp459.96MB
  79. 2 - Core Combat/079 - Adjustable Weapon Grip.mp478.11MB
  80. 2 - Core Combat/080 - Problems With Prefabs.mp461.32MB
  81. 2 - Core Combat/081 - Import Mecanim Animation Pack.mp479.98MB
  82. 2 - Core Combat/082 - Projectiles Discriminate.mp4104.15MB
  83. 2 - Core Combat/083 - Section 2 Wrap Up.mp413.16MB
  84. 3 - Modifiers & Abilities/084 - Section 3 Introduction.mp411.06MB
  85. 3 - Modifiers & Abilities/085 - Design Planning And Decisions.mp439.96MB
  86. 3 - Modifiers & Abilities/086 - Your Game Design Document.mp479.63MB
  87. 3 - Modifiers & Abilities/087 - Unity 5.6 And VS Community 2017.mp446.29MB
  88. 3 - Modifiers & Abilities/088 - Using Namespaces In C Sharp.mp463.59MB
  89. 3 - Modifiers & Abilities/089 - The Animator Override Controller.mp462.36MB
  90. 3 - Modifiers & Abilities/090 - Protecting Our Interfaces.mp480.67MB
  91. 3 - Modifiers & Abilities/091 - Untangling Standard Assets.mp479.33MB
  92. 3 - Modifiers & Abilities/092 - Trigger Player Hit Animation.mp465.75MB
  93. 3 - Modifiers & Abilities/093 - Triggering Audio On Radius.mp482.47MB
  94. 3 - Modifiers & Abilities/094 - Terrain Optimization.mp4111.4MB
  95. 3 - Modifiers & Abilities/095 - Our First Dialogue.mp485.35MB
  96. 3 - Modifiers & Abilities/096 - Tasks And Bugs.mp476.36MB
  97. 3 - Modifiers & Abilities/097 - Placing Props.mp4136.61MB
  98. 3 - Modifiers & Abilities/098 - Weapon Design.mp4119.17MB
  99. 3 - Modifiers & Abilities/099 - Changing Your Skybox.mp476.6MB
  100. 3 - Modifiers & Abilities/100 - Bridges And Navmesh.mp468.94MB
  101. 3 - Modifiers & Abilities/101 - Enemy Mesh Antics.mp453.5MB
  102. 3 - Modifiers & Abilities/102 - Adding An Energy Mechanic.mp443.55MB
  103. 3 - Modifiers & Abilities/103 - Extension By Composition.mp464.77MB
  104. 3 - Modifiers & Abilities/104 - Detecting By Layer In 3D.mp456.87MB
  105. 3 - Modifiers & Abilities/105 - Simplifying Click To Move.mp488.9MB
  106. 3 - Modifiers & Abilities/106 - Simplifying Click To Attack.mp495.76MB
  107. 3 - Modifiers & Abilities/107 - Player Choice In Combat.mp4134.31MB
  108. 3 - Modifiers & Abilities/108 - Special Abilities System Overview.mp457.57MB
  109. 3 - Modifiers & Abilities/109 - Storing Special Ability Config Data.mp456.79MB
  110. 3 - Modifiers & Abilities/110 - Making A Class Single Purpose.mp451.29MB
  111. 3 - Modifiers & Abilities/111 - Implementing Power Attack Behaviour.mp453.55MB
  112. 3 - Modifiers & Abilities/112 - Using Structs For Parameter Sets.mp458.73MB
  113. 3 - Modifiers & Abilities/113 - Create An Area Of Effect Ability.mp457.34MB
  114. 3 - Modifiers & Abilities/114 - Regenerating Energy Over Time.mp460.41MB
  115. 3 - Modifiers & Abilities/115 - Game Feel Intro.mp456.59MB
  116. 3 - Modifiers & Abilities/116 - Game Feel Audit.mp4136.03MB
  117. 3 - Modifiers & Abilities/117 - Spreadsheet Strategy.mp454.62MB
  118. 3 - Modifiers & Abilities/118 - Spreadsheet Spine.mp459.62MB
  119. 3 - Modifiers & Abilities/119 - When Mouse Leaves Game Window.mp432.4MB
  120. 3 - Modifiers & Abilities/120 - Coroutine For Death Sequence.mp438.96MB
  121. 3 - Modifiers & Abilities/121 - Player Damage & Death Sounds.mp449.87MB
  122. 3 - Modifiers & Abilities/122 - Player Death Animation.mp451.29MB
  123. 3 - Modifiers & Abilities/123 - Using Image Fill In UI.mp469.15MB
  124. 3 - Modifiers & Abilities/124 - Adding Special Ability UI.mp435.85MB
  125. 3 - Modifiers & Abilities/125 - Level Design Paradigms.mp419.87MB
  126. 3 - Modifiers & Abilities/126 - Level Design Choice.mp471.38MB
  127. 3 - Modifiers & Abilities/127 - Assets And Improvements.mp475.17MB
  128. 3 - Modifiers & Abilities/128 - Particle Effects Intro.mp462.71MB
  129. 3 - Modifiers & Abilities/129 - Glowing Dust Effect.mp4101.97MB
  130. 3 - Modifiers & Abilities/130 - Spawning Particles At Runtime.mp460.73MB
  131. 3 - Modifiers & Abilities/131 - Self Heal Special Ability Challenge.mp439.62MB
  132. 3 - Modifiers & Abilities/132 - Triggering Special Abilities From Keys.mp455.56MB
  133. 3 - Modifiers & Abilities/133 - Finishing The Self Heal Ability.mp456.82MB
  134. 3 - Modifiers & Abilities/134 - Critical Hit And Weapon Bonus.mp462.72MB
  135. 3 - Modifiers & Abilities/135 - AOE Particle Effect.mp4110.8MB
  136. 3 - Modifiers & Abilities/136 - Self Heal Particle Effect.mp463.68MB
  137. 3 - Modifiers & Abilities/137 - From Interface To Inheritance.mp433.24MB
  138. 3 - Modifiers & Abilities/138 - Less Lines Of Code Is Better.mp466.53MB
  139. 3 - Modifiers & Abilities/139 - Centralise And Improve Audio Clips.mp439.2MB
  140. 3 - Modifiers & Abilities/140 - Weapon Pickup Points.mp475.34MB
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