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Pluralsight - Akka.NET Persistence Fundamentals by Jason Roberts

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视频 2024-2-16 00:39 2024-12-20 17:13 149 322.4 MB 33
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文件列表
  1. 0. Course Overview/0. Course Overview.mp44.62MB
  2. 1. Introduction to Persistent Actors/0. Introduction.mp41.56MB
  3. 1. Introduction to Persistent Actors/1. Why Persistent Actors-.mp42.73MB
  4. 1. Introduction to Persistent Actors/2. Architectural Overview.mp43.29MB
  5. 1. Introduction to Persistent Actors/3. The Event Journal Store.mp43.42MB
  6. 1. Introduction to Persistent Actors/4. Supported Persistence Stores.mp41.8MB
  7. 1. Introduction to Persistent Actors/5. Snapshots.mp42.77MB
  8. 1. Introduction to Persistent Actors/6. At-least-once Message Delivery.mp41.67MB
  9. 1. Introduction to Persistent Actors/7. Course Outline.mp41.44MB
  10. 1. Introduction to Persistent Actors/8. State Loss in Non-Persistent Actors.mp437.88MB
  11. 1. Introduction to Persistent Actors/9. Summary.mp42.95MB
  12. 2. Implementing Persistent Actors/0. Introduction.mp44.48MB
  13. 2. Implementing Persistent Actors/1. Understanding Persistent Actors.mp44.6MB
  14. 2. Implementing Persistent Actors/2. Getting Started.mp421.28MB
  15. 2. Implementing Persistent Actors/3. Persisting And Recovering Messages.mp427.26MB
  16. 2. Implementing Persistent Actors/4. Configuring SQL Server Journal Store.mp428.21MB
  17. 2. Implementing Persistent Actors/5. Restoring Players on Application Restart.mp435.56MB
  18. 2. Implementing Persistent Actors/6. Additional Properties and Methods.mp43.62MB
  19. 2. Implementing Persistent Actors/7. Additional Considerations.mp42.77MB
  20. 2. Implementing Persistent Actors/8. Summary.mp43.42MB
  21. 3. Thinking in Events and Commands/0. Introduction.mp41.56MB
  22. 3. Thinking in Events and Commands/1. Understanding Events and Commands.mp44.12MB
  23. 3. Thinking in Events and Commands/2. Creating Commands and Events.mp412.41MB
  24. 3. Thinking in Events and Commands/3. Refactoring PlayerCoordinatorActor.mp412.92MB
  25. 3. Thinking in Events and Commands/4. Refactoring PlayerCharacter.mp427.6MB
  26. 3. Thinking in Events and Commands/5. Summary.mp42.36MB
  27. 4. Improving Actor Recovery Time with Snapshots/0. Introduction.mp42.11MB
  28. 4. Improving Actor Recovery Time with Snapshots/1. Understanding Snapshots.mp44.14MB
  29. 4. Improving Actor Recovery Time with Snapshots/2. Snapshot Configuration and PlayerActorState Class.mp49.9MB
  30. 4. Improving Actor Recovery Time with Snapshots/3. Saving Snapshots.mp49.16MB
  31. 4. Improving Actor Recovery Time with Snapshots/4. Retrieving Snapshots.mp410.27MB
  32. 4. Improving Actor Recovery Time with Snapshots/5. Snapshots in Action.mp427.74MB
  33. 4. Improving Actor Recovery Time with Snapshots/6. Summary.mp42.76MB
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