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Maya to ZBrush to UDK

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
2011-3-25 18:56 2024-6-12 00:20 116 2.04 GB 33
二维码链接
Maya to ZBrush to UDK的二维码
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相关链接
文件列表
  1. Part 4 - Finishing touches in Maya.MP4148.55MB
  2. Part 29 - Creating a low resolution version of the mesh.MP4130.88MB
  3. Part 27 - Applying a bump offset to the material and placing the mesh.MP499.16MB
  4. Part 28 - Testing the material in game and creating collision meshes.MP499.16MB
  5. Part 1 - Setting up Maya.mp492.96MB
  6. Part 2 - Begin Modelling in Maya.MP483.92MB
  7. Part 32 - Adapting the material with new textures and placement in level.MP475.76MB
  8. Part 18 - Begin texturing (colouring mesh and base coat).MP473.66MB
  9. Part 13 - Sculpting flow and (medium) blending details.MP469.61MB
  10. Part 17 - Using Masking creatively.MP464.86MB
  11. Part 30 - Creating a high resolution version of the mesh.MP463.84MB
  12. Part 19 - Texturing details with cavity masking.MP462.62MB
  13. Part 5 - Export from Maya for ZBrush.MP461.54MB
  14. Part 16 - Sculpting with Drag Rectangle and Alphas.MP460.06MB
  15. Part 20 - Texturing and embossing details with masking.MP459.63MB
  16. Part 25 - Bringing in the mesh and setting up the material.MP457.22MB
  17. Part 21 - Texturing, blending details and bordering mesh.MP457.01MB
  18. Part 12 - New layers at different subdivision levels.MP455.44MB
  19. Part 11 - Blocking out the rest of the basic details.MP455.12MB
  20. Part 7 - Creases and Subdividing in ZBrush.MP454.32MB
  21. Part 14 - Sculpting finer details (and the Stitches brush).MP453.48MB
  22. Part 22 - Finishing and exporting the texture file.MP449.55MB
  23. Part 10 - Opening ztools, masking and basic details.MP448.35MB
  24. Part 8 - Smoothing the mesh in ZBrush.MP448.22MB
  25. Part 26 - Fixing colours and creating pulsing glows.MP447.74MB
  26. Part 33 - In game testing and completion of the unit.MP443.42MB
  27. Part 15 - Sculpting finer details (Lazy Mouse).MP443.38MB
  28. Part 24 - Preparing the texture and normal maps in Photoshop.MP443.05MB
  29. Part 6 - Importing into ZBrush.MP442.99MB
  30. Part 3 - Modelling in Maya continued.MP440.45MB
  31. Part 23 - Exporting the normal and displacement maps.MP439.98MB
  32. Part 9 - Saving and layers in ZBrush.MP436.91MB
  33. Part 31 - Reducing polygon counts in the high resolution mesh.MP426.89MB
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