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Udemy - Learn to Code in C++ by Developing Your First Game
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2018-3-16 21:15
2024-12-22 22:01
253
22.11 GB
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相关链接
Udemy
-
Learn
to
Code
in
C
by
Developing
Your
First
Game
文件列表
01. Promo Video.mp4
20.13MB
03. Setup Visual Studio Or XCode.mp4
22.2MB
04. Unreal Development Environment.mp4
30.04MB
05. Intro To Visual Studio On PC.mp4
19.27MB
06. Intro To Xcode On MacOS.mp4
21.78MB
07. A Quick Tour Of Unreal Editor.mp4
45.79MB
08. Section Wrap-Up.mp4
29.29MB
09. Intro, Notes & section Assets.mp4
29.22MB
10. Game Design Document.mp4
33.97MB
100. Upgrading Engine Version.mp4
68.44MB
101. Using Landscape Layers.mp4
238.32MB
102. Flat Shading Low Poly Landscapes.mp4
237.02MB
103. More Landscaping tools.mp4
241.61MB
104. Tank Control System.mp4
107.44MB
105. Actors from Multiple Meshes.mp4
67.31MB
105. Composing Multi-Part Actors.mp4
197.89MB
106. Configuring a Tank.mp4
66.12MB
106. Using Blueprints to Discover C++.mp4
124.21MB
107. 3rd Person Camera Control.mp4
68.4MB
107. Call C++ Functions from Blueprint .mp4
137.64MB
108. Fixing 3rd Person Camera Rotation.mp4
48.68MB
108. Using BindAxis() for Input.mp4
165.73MB
109. User Interface (UI) in Unreal.mp4
41.18MB
109. Using DeltaTimeSeconds.mp4
181.84MB
11. How Solutions And Projects Relate.mp4
35.07MB
110. Main Menu Screens.mp4
35.95MB
111. UI Scale Box, Buttons & Mouse.mp4
61.9MB
112. Controller Ready Navigation.mp4
40.4MB
113. Trial Packaging Your Game.mp4
45.7MB
114. Delegating to Components.mp4
42.4MB
115. Using virtual and override.mp4
61.12MB
116. Creating an AI Controller Class.mp4
50.87MB
117. Get the Player Controller with C++.mp4
40.23MB
118. Add Tick() to PlayerController.mp4
45.46MB
119. Creating an Out Parameter Method.mp4
47.04MB
12. C++ Function Syntax.mp4
33.46MB
120. Finding Screen Pixel Coordinates.mp4
61.93MB
121. Using DeprojectScreenToWorld.mp4
58.76MB
122. Using LineTraceSingleByChannel().mp4
72.39MB
123. Unify Player & AI Aiming.mp4
43.94MB
124. Create Default Sub Objects in C++.mp4
48.03MB
125. BlueprintCallable().mp4
56.95MB
126. SuggestProjectileVelocity().mp4
49.79MB
127. Predict Projectile Landing Point.mp4
52.87MB
128. Using FRotators in Unreal.mp4
44.1MB
129. The C++ Compilation Process.mp4
209.75MB
129. Using Forward Declarations.mp4
49.3MB
13. Using, #include And Namespaces.mp4
39.18MB
130. BlueprintSpawnableComponent().mp4
44.47MB
131. BlueprintSpawnableComponent().mp4
44.47MB
132. Review Our Execution Flow.mp4
63.53MB
133. How to Report Bugs.mp4
50.2MB
134. Using Clamp() to Limit Values.mp4
65.72MB
135. CHALLENGE - Turret Rotation.mp4
50.15MB
136. CHALLENGE - Turret Rotation Pt.2.mp4
60.4MB
137. Setting Up Projectiles.mp4
43.3MB
138. Upgrading to Unreal 4.12.mp4
54.91MB
139. Working Round Awkward Bugs.mp4
79.47MB
14. Magic Numbers And Constants.mp4
32.1MB
140. Using SpawnActor() to Spawn.mp4
53.97MB
141. Projectile Movement Components.mp4
50.88MB
142. Making AI Tanks Fire.mp4
43.69MB
143. EditAnywhere vs EditDefaultsOnly.mp4
41.02MB
144. Adding a Quit Button.mp4
70.94MB
145. Setup Track Throttles.mp4
54.64MB
146. ApplyForceAtLocation() in Action.mp4
55.82MB
147. Physics Materials & Friction.mp4
86.55MB
148. Fly-by-Wire Control System.mp4
42.94MB
149. Using BlueprintReadOnly.mp4
50.43MB
15. Variables And cin for Input.mp4
44.7MB
150. A Better Component Architecture.mp4
63.86MB
151. Completing Manual Tank Movement.mp4
61.03MB
152. Introducing AI Pathfinding.mp4
74.09MB
153. Dissecting RequestDirectMove().mp4
56.2MB
154. DotProduct() Vector Operator.mp4
70.38MB
155. CrossProduct() Vector Operator.mp4
91.04MB
156. Finalising Your Class Code.mp4
67.57MB
157. How to Use Blueprint Variables.mp4
59.68MB
158. Using Enum(erations) in UE4.mp4
61.56MB
159. Refactoring our Aiming Component.mp4
60.14MB
16. Using getline().mp4
33.23MB
160. Attaching a Debugger to Unreal.mp4
36.06MB
161. Constructor & Begin Play Timing.mp4
55.06MB
162. Decoupling Your Architecture.mp4
43.07MB
163. BlueprintImplementableEvent.mp4
52.39MB
164. Using the ensure Assertion.mp4
48.41MB
165. Dependency Mapping.mp4
48.01MB
166. Talking Head - Real World Skills.mp4
23.17MB
167. Starting From Green.mp4
58.06MB
168. Aiming Without the Tank.mp4
66.01MB
169. Finishing our Refactoring.mp4
78.88MB
17. Simplifying With Functions.mp4
53.73MB
170. Adding TickComponent() Back.mp4
67.47MB
171. Are Two Floats Equal.mp4
59.84MB
172. Programmatic Sideways Friction.mp4
81.52MB
173. OnComponentHit Event in 4.12.mp4
43.52MB
174. Avoiding Boolean Flags.mp4
81.63MB
175. Improving Tank Aiming.mp4
72.19MB
176. Tweaking Tank AI.mp4
88.95MB
177. Making an Ammo Display.mp4
84.34MB
178. Making an AutoMortar.mp4
78.7MB
179. Using the Reference Viewer.mp4
59.22MB
18. Iterating With For & While Loops.mp4
39.97MB
180. Preparing for Particles.mp4
62.97MB
181. Introducing Particle Systems.mp4
94.26MB
182. Particle Bounding Boxes.mp4
50.66MB
183. Using FAttachmentTransformRules.mp4
86.65MB
184. Radial Forces & Caching.mp4
79.11MB
185. Using GetTimerManager().mp4
63.38MB
186. Using TakeDamage() on Actors.mp4
70.51MB
187. BlueprintPure & Health Bars.mp4
62.82MB
188. The Observer Pattern.mp4
67.26MB
189. Finishing Off - Part 1.mp4
84.62MB
19. Clarity Is Worth Fighting For.mp4
47.53MB
190. Finishing Off - Part 2.mp4
114.65MB
191. Section 4 Wrap-Up.mp4
29.4MB
192. Bonus - Switching Cameras.ts
96.11MB
193. Testing Grounds Introduction.ts
91.13MB
194. Testing Grounds GDD.ts
248.07MB
195. Source Control Revisited.mp4
64.29MB
195. Using Git LFS (Large File Support).mp4
369.36MB
196. Marketing & Markdown.mp4
405.28MB
197. Use git clean to Revert Project.ts
385.45MB
198. First Person Character Overview.ts
270.84MB
199. The Third Person Character.ts
345.5MB
2. Welcome To The Course.mp4
28.29MB
20. Booleans And Comparisons.mp4
46.04MB
200. Introducing AI Behaviour Trees.ts
333.23MB
201. Introducing AI Blackboard Data.ts
374.84MB
202. Target Points and Patrol Routes.ts
342.88MB
203. Using Any Actor for Waypoints.ts
360.79MB
204. Options for Grouping Actors.ts
256.02MB
205. Blueprint Behaviour Tree Tasks.ts
412.68MB
206. Modular Arithmetic & Cycles.ts
366.67MB
207. Performance Profiling 101.ts
264.94MB
208. C++ AI Behaviour Tree Tasks.ts
351.01MB
209. Reading Blackboard Data in C++.ts
274.27MB
21. Using Do and While in C++.mp4
33.82MB
210. The Consequences of Inheritance.ts
247.18MB
211. Converting Blueprint to C++.ts
366.18MB
212. Composition over Inheritance.ts
391.8MB
213. How to Delete a C++ Class.ts
145.23MB
213. Talking Head- What We've Covered.ts
46.3MB
214. How to Delete a C++ Class.ts
145.23MB
214. Instanced Materials.mp4
55.52MB
215. Instanced Materials.ts
310.64MB
216. Introducing AI Perception.ts
310.14MB
217. OnTargetPerceptionUpdated Event.ts
280.65MB
218. AI Hearing Perception in Unreal.ts
246.29MB
219. The Animation Starter Pack.ts
343.81MB
22. Introducing Classes.mp4
33.97MB
220. Changing a Character’s Animation.ts
322.57MB
221. Customising a Character Blueprint.ts
245.3MB
222. Sub Behaviour Trees.ts
251.23MB
223. Talking Head - Introducing Sam.ts
17.23MB
23. Using Header Files As Contracts.mp4
44.23MB
24. Including Our Own Header File.mp4
51.49MB
25. Instantiating Your Class.mp4
33.83MB
26. Writing And Using Getter Methods.mp4
45.29MB
27. Introducing The Const Keyword.mp4
31.1MB
28. Constructors For Initialisation.mp4
39.36MB
29. Pseudocode Programming.mp4
46.19MB
30. Using using forType Aliases.mp4
51.03MB
31. Using struct for Simple Types.mp4
35.04MB
32. Using if Statements in C++.mp4
63.14MB
33. Debugging 101.mp4
46.82MB
34. A Place for Everything.mp4
36.69MB
35. Introducing enumerations.mp4
47.86MB
36. Writing Error Checking Code.mp4
45.18MB
37. Using switch Statements.mp4
65.83MB
38. Warm Fuzzy Feelings.mp4
36.98MB
39. Handling Game Win Condition.mp4
39.09MB
40. Win Or Lose Screen.mp4
31.04MB
41. Introducing Big O notation.mp4
80.59MB
42. TMAP and map Data Structures.mp4
61.44MB
43. Range-based for Loop.mp4
47.16MB
44. Design a Helper Function.mp4
40.72MB
45. Playtesting Yor Game.mp4
42.87MB
46. Difficulty & Play Tuning.mp4
51.01MB
47. Polishing & Packaging.mp4
43.9MB
48. Section Wrap-Up.mp4
12.63MB
49. Intro, Notes & Section Assets.mp4
20.38MB
50. Game Design Document (GDD).mp4
22.49MB
51. Version Control 101.mp4
33.07MB
52. Ignoring Unreal Derived Files.mp4
42.68MB
53. Your First .gitignore For Unreal.mp4
52.8MB
54. Getting to Know Unreal's Editor .mp4
74.65MB
55. A Pointers Primer.mp4
39.12MB
56. Unreal's Class System.mp4
75.46MB
57. Runtime Message for Feedback.mp4
45.11MB
58. Accessing Object Names.mp4
60.03MB
59. Getting Transforms In C++.mp4
47.24MB
60. Moving Objects In C++.mp4
74.43MB
61. Laying Out Geometry .mp4
114.79MB
62. Applying Materials.mp4
96.42MB
63. Macros Starting With UPPROPERTY.mp4
63.07MB
64. Using Trigger Volumes.mp4
86.41MB
65. Unreal's PlayerController.mp4
88.7MB
66. Using Collision Volumes.mp4
90.86MB
67. Using GetTimeSeconds().mp4
106.08MB
68. Grabbing System Overview.mp4
43.76MB
69. Modifying the Default Pawn Actor.mp4
67.91MB
70. Inherit Game Mode Blueprint .mp4
59.93MB
71. Getting Player Viewpoint.mp4
90.76MB
72. Using DrawDebugLine.mp4
88.54MB
73. Line Tracing AKA Ray-Casting.mp4
85.04MB
74. LineTracesingleByObjectType().mp4
78.78MB
75. REFERENCE & POINTERS.mp4
39.53MB
76. Resetting Your Unreal Project.mp4
51.71MB
77. Using FindComponentByClass().mp4
64.79MB
78. Introcucing Input Binding.mp4
133.59MB
79. Accessors & Memory Layout.mp4
63.89MB
80. Reducing Code in Hot Loops.mp4
95.41MB
81. Using Physics Handles.mp4
98.48MB
82. Refactoring Rules.mp4
83.57MB
83. Introducing Unreal's TArray.mp4
86.78MB
84. Iterating over TArray with for.mp4
72.45MB
85. Debugging Game Issues.mp4
77.4MB
86. Managing Texture Tiling.mp4
173.15MB
87. Pointer Protection Process.mp4
94.48MB
88. Exposing Events to Blueprint.mp4
89.18MB
89. Using Blueprint Timeline.mp4
75.38MB
90. Everything in its Place.mp4
198.88MB
91. Using Variables in Blueprint.mp4
86.77MB
92. SFX & Audio Clips.mp4
132.83MB
93. Section Wrap Up.mp4
25.21MB
94. Intro, Notes & Section Assets.mp4
20.19MB
95. Game Design Document (GDD).mp4
107.57MB
96. Setting Up a GitHub “Repo”.mp4
73.85MB
97. Creating & Deleting Landscapes.mp4
181.81MB
98. Landscape Setup & Scaling.mp4
232.64MB
99. A Landscaping Process.mp4
196.99MB
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