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Lynda - Game Art Model & UV Map a Low Poly Character

文件类型 收录时间 最后活跃 资源热度 文件大小 文件数量
视频 2017-7-29 10:42 2024-12-27 20:52 295 753.42 MB 54
二维码链接
Lynda - Game Art Model & UV Map a Low Poly Character的二维码
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文件列表
  1. 001 Welcome.mp414.56MB
  2. 002 What you should know before watching this course.mp42.17MB
  3. 003 Using the exercise files.mp41.86MB
  4. 004 Setting up the Max project.mp48.03MB
  5. 005 A quick word about gamma and scale.mp46.67MB
  6. 006 Setting up the scene.mp410.54MB
  7. 007 Creating the hub.mp422.02MB
  8. 008 Shaping the hub.mp416.37MB
  9. 009 Unwrapping the hub.mp417.61MB
  10. 010 Creating the drive shaft, part 1.mp416.1MB
  11. 011 Creating the drive shaft, part 2.mp46.9MB
  12. 012 Using symmetry modifiers to keep the shape.mp419.8MB
  13. 013 UV mapping the drive shaft.mp412MB
  14. 014 Building the drive cylinder.mp413.32MB
  15. 015 Using guide objects.mp417.41MB
  16. 016 Detailing the drive wheel.mp422.27MB
  17. 017 Finishing off the drive wheel.mp417.82MB
  18. 018 Setting up UV maps for the wheels.mp411.69MB
  19. 019 Creating the main wheel support.mp423.6MB
  20. 020 Refining the wheel support model.mp416.87MB
  21. 021 Creating the wheels.mp417.08MB
  22. 022 Modeling the wheels detail.mp416.36MB
  23. 023 Prepping the model for UV unwrapping.mp417.59MB
  24. 024 Unwrapping the wheels and support.mp422.63MB
  25. 025 Creating the single wheel.mp417.83MB
  26. 026 Uwrapping the single wheel.mp410.51MB
  27. 027 Creating the main support.mp415.07MB
  28. 028 Unwrapping the main support.mp47.19MB
  29. 029 Modeling the tread assembly frame.mp417.83MB
  30. 030 Creating the rest of the frame.mp49.66MB
  31. 031 UV mapping the frame mesh.mp414.75MB
  32. 032 Using splines to create the tracks.mp414.48MB
  33. 033 Unwrapping the tracks.mp49.54MB
  34. 034 Modeling the head shape.mp422.56MB
  35. 035 Creating the eye sockets.mp423.96MB
  36. 036 Detailing the shape.mp415.02MB
  37. 037 Unwrapping the head.mp411.72MB
  38. 038 Creating the piston support.mp412.39MB
  39. 039 UV mapping the support.mp49.23MB
  40. 040 Creating the support arm.mp416.94MB
  41. 041 Detailing the end of the arm.mp49.81MB
  42. 042 Unwrapping the support arm.mp47.11MB
  43. 043 Building the piston.mp418.98MB
  44. 044 Mapping the piston.mp412.56MB
  45. 045 Creating the piston connector.mp416.15MB
  46. 046 Unwrapping the connector.mp416.29MB
  47. 047 Creating the scoop base shape.mp419.75MB
  48. 048 Refining the scoop.mp412.25MB
  49. 049 Unwrapping the scoop.mp47.2MB
  50. 050 Attaching the mesh back together.mp413.42MB
  51. 051 Exporting the model.mp49.21MB
  52. 052 Baking out the normal map.mp48.14MB
  53. 053 Fixing the normal map issue.mp415.98MB
  54. 054 Next steps.mp46.61MB
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